1. Marcus Povey: This game looks fascinating... how accurate are the physics involved in terms of success? Do you have to hit escape velocity/learn orbital mechanics to rendezvous with the space station etc?

    Oops, sorry for not replying — I didn’t see your mention for some reason! Yep, KSP is an amazing game. You do indeed have to hit escape velocity, from a planet 1/10th the size of earth but with equivalent acceleration due to gravity, and yes you have to learn orbital mechanics to rendezvous, or get to other planets. Highly recommended, but watch out — there’s a steep learning curve but once you get it it sucks you in :)

    Oh, and the fan community is amazing. So many tutorials, fan videos and mods. Example:

    http://www.youtube.com/watch?v=RkDOOsGg-9I

  2. Kevin Marks: “We have a broad consensus on the need to decentralize the web; the question is how to do it.” @baconmeteor #indieweb http://idlewords.com/bt14.htm
  3. Stuart Langridge: @adactio ooh, that's cool. Why not just use pingback? I assume the answer is "XML-RPC, man, why", for which I apologise :)

    @sil @adactio fwiw, pingback was extremely valuable prior art for webmention, the first indieweb comment implementation used pingbacks, and some indieweb sites (my own included) support comments using pingback as the notification transport, often using webmention.io as a proxy

  4. : Indieweb

    @tgb nice article — you absolutely are a creator! You’ve set up your own site, made it your online identity with rel-me, set up POSSE and indieweb comments. Glad to know that could help you, looking forward to seeing what you make next! See you at an indiewebcamp soon, hopefully :)