1. A Confusing Signifier Corrected: Nutrition Information

    The nutrition information given on this packet of delicious Baklawa is a confusing and badly designed signifier. Take the example of someone with Type 1 Diabetes who needs to carb count their meals. They have to look on the back of the box

    and peer at a badly printed label with hideous typography and punctuation

    only to be rewarded with a value of 49.5g per 100g of serving. Turning the box sideways informs us that there’s approximately 350g total.

    Despite the obvious difficulty of accessing the information (especially, say, in low light at a family dinner), there’s a more subtle problem here — that whilst the quantities given are perfectly valid and probably over-precise, the frames of reference and comparison (“per 100g out of a 350g packet”‚ don’t match up in any way to the eater’s mental model of the packet, which looks something like this:

    the entire box is considered as a frame of reference, and each individual baklawa is a single unit.

    In practice, no-one eats an entire box of Baklawa, so the only unit which is meaningful to the eater is the per-Baklawa carbohydrate count, which could be expressed clearly and concisely on the packet

    with a small graphic representing the packet, with one item within highlighted in a colour, and the per-item carb count next to the graphic in the same colour.

    This could be placed on the front or the back, that’s not important — what is important is making it robustly readable in varied conditions, and matching the user’s cognitive model to minimise effort spent decoding the information.

    Because people with diabetes shouldn’t have to do maths as a punishment for enjoying Baklawa.

  2. Bad Gauge Design

    Compilation of some sub-optimal gauge design I’ve come across recently. First up is BBC iPlayer’s speed tester+comparison tool:

    A circular gauge indicates line speed, speed test results are shown in a table above a graphic of a pyramid, a tube and a small stick figure. Below a table is shown comparing your speed to various reference speeds including HD TV, TV, TV, TV, and radio.

    Ignoring the questionable pyramid chartjunk, there are a bunch of issues here — the use of arc length and exceedingly inconsistent scale on the skeuomorphic gauge, the strange choice of colouring on the comparison bars (is green good and red bad? or better/worse than my connection?) and the totally useless “status” column add up to a confusing graphic.

    A series of semicircular yellow gauges show a hash rate of 18 kilohashes per second, a pool hashrate of 211 megahashes per second, a share rate of 0.02 shares per second and net hashrate of 12.60 gigahashes per second

    The next is this set of dials from pool.dogechain.info — again the use of arc length is unnecessary, and very few comparisons are possible. At first, the scales look fairly sensible — perhaps the maximums are pool maximums, or averages or something?

    An identical series of semicircular gauges is shown with different numbers but all still half-full

    Uh, apparently not.

    These dials are always half full. They use up hundreds of pixels of colour and drop shadow, taunting you into thinking you’re getting some sort of useful comparison, when actually they’re informing you that two times twenty three is forty six. Astonishing.

    Simply erasing the colour creates a much cleaner graphic

    which can be further improved by clearing some of the resultant whitespace

    The addition of time-series data might make a genuinely useful contribution, as could some comparisons or proportions allowing your rate to be compared to the pool average or total.

    Another welcome, and obvious addition would be “how much do I make per second/minute”, “how much have I made so far”, “how does that compare to other miners” and “how much is that in real money” — these are the questions that I as a miner actually want answered when looking at a dashboard, but the few relevant statistics which are shown are relegated to a small corner.

  3. Understandable and Confusing Design

    This treble recorder is an example of understandable design. For various reasons it’s separated into three parts and has to be assembled before usage, but a consistent decrease in diameter and significantly differently sized joints for both ends leave no ambiguity about how it should be assembled.

    On their own the parts are unbalanced with exposed unpolished joints. Assembling the instrument creates a balanced, visually consistent object, and a sturdy interference fit gives the user extra confidence that the device is ready for use.

    This Icelandic bus timetable is an example of confusing design, due to the inconsistent usage of colour and direction. The grids of times must be read top to bottom then left to right, contrary to most western languages. The yellow blocks (expressing at what intervals between the given times each bus leaves) are not strongly associated with the durations above them, and from a distance, the pairs look much like times themselves.

  4. Playing with trying to show bus timetable intervals:

    Where the number at the top is the (contrived) bus number, the numbers in pale yellow are the hours between which the bus operates and the numbers in stronger yellow are the intervals at which the bus visits the station. An attempt to improve on the original (not pictured).

  5. I just sent a support email to @github making the following request for better 404 pages:

    Your 404 pages are pretty but useless for actually trying to find stuff which is misspelt, moved or gone. Could you consider implementing some of these improvements?

    • Show the github header on the 404 page for consistency
    • If the path is /real-username/missing-project, show the user’s profile and a list of their repos
    • If the path is /missing-username/*, show a search for “missing-username” or at the very least prefill the search box with that text
    • Keep track of projects which have moved and do HTTP redirects to their new locations

    Thanks for all the great work you’ve done and made possible,
    Barnaby

    Archived here for posterity and public commentary.

  6. One fail I’m seeing more and more is the “we’ve got a different version of this site for your locality! Would you like to go to it?” whole-page overlay on permalink pages. So many problems:

    • Why do you have multiple versions of the same site if the content is equally valuable on either one (e.g. recipe sites)?
    • If language is the reason (I have never seen this) exactly why can’t you internationalize the UI and offer some sort of auto-translation of the content? Or leave the translation to me/my browser whilst having a small, unobtrusive banner letting me know I might be able to find similar content in my native language.
    • If I’ve followed a permalink, I want to see that content. Offering me a redirect to a generic homepage is useless
  7. Sandeep Shetty: @BarnabyWalters So you have 3 types of tags (from an interface perspective): note body, meta data (visible) & machine tags (invisible)?

    sandeepshetty yep, this is certainly something I need to document on the wiki.

    In fact most of the machine tags were a hack to add schemaless data to my MySQL-managed schema, but as I move to flat files + ad hoc indexes I might migrate some of my machine tags to “real” data — it’s not like they’re doing much good where they are at the moment.

    The main benefit is easy editing — I just use my tag editing UI instead of building another UI for each different bit of data.

  8. Another website “disabling” right click and replacing it with an obnoxious “These photos are copyright” dialog. I know that. Let me right click them.

    In actual fact, in this particular case, I was right clicking to determine the final display size of the image, which was less than half of the 1200x1600px monstrosity requested by the page.

  9. Miyazaki says, "Our job as animators is not only to draw scenes. We must find the minimum necessary and important lines for the specific movement in a given action. The techniques of animation drawing are not the same as those of painting a still picture. Animation is a consequence of the audience's perception of movement created by sequential drawings. For this reason, each drawing in the sequence -- especially the lines -- should not be drawn too detailed; rather, they should be drawn less [detailed] and create an instant pause in the sequential movement.” (source)

    Sounds a lot like UI design to me.