1. Finished the ER rando run by pivoting to the ever-reliable blasphemous blade. I tried to deal with Fire Dragonkin+Placidusax with rot daggers and the ornamental straight swords, but it just wasn’t happening. Farum Azula was a breeze, with Godskin Horah Loux, Field Trip Rennala and Fire Giant. Godskin Duo replaced Gideon Ofnir (continuing the theme of duo fights in that arena), which also wasn’t much of a challenge.

    Unfortunately, Gideon had moved one step ahead as the first phase of Godfrey/HL, followed by Mohg, Lord of Blood. Two of my least favourite fights, but blasphemous blade prevailed.

    I was getting pretty tired of the rando at this point, but my patience was rewarded when Leonine Misbegotten of the Golden Order was followed not only by Elden Apostle, but also Elden Noble, resulting in a four-phase final boss fight culminating in the dramatic defeat of… Elden Snail.

  2. First Elden Ring randomiser attempt highlights so far:

    Started out with dual rot daggers, quickly found Ornamental straight swords, Millicent’s Prosthetic and consecutive attack tear for a no-brainer dex build

    Malenia, the Fell Omen. I’m good at the Malenia fight… in her arena, with a level 125 character. Stormveil is off-limits for most of the game, but it doesn’t prevent progress.

    First hard wall was Valiant Gargoyles, The First Elden Lord. Their poison clouds can almost fill the entire arena. Eventually got them with Death’s Poker and a +10 Mimic Tear, well-supplied with rotten meat dumplings for healing.

    Smooth sailing through the underground and mountaintops until Fire Giant turned out to be ice lightning dragonkin into Placidusax. Time for a break, I’ll figure out how to deal with them later. Maybe dig out the rot daggers again…

  3. Completed thomaswasalone.com. It’s a really beautiful game — perfect narrative, perfect gameplay, wonderful voice acting, excellent music.

    Most multi-character co-op games simply treat the different characters as providing different abilities, but Thomas Was Alone creates meaningful, believable relationships between them, despite them being non-marked, non-emoting rectangles. I enjoyed it even more than Home Sheep Home (the iOS Shaun the Sheep game), which is saying something (I was in the Game Centre top 5% for HSH2 for quite some time).

    Another plus: it can be scaled up to retina-display resolution, making those rectangles extremely crisp despite the subtle tilt placed on every level.